![]() So, if something that extensive is actually a cover-up, one could only imagine what the full truth holds. I mean, if my conspiracy theory so far is true, that would mean that The Mother at the end of the mission is just a cover-up. What else would that crater be from? A meteor? No, that would be far too normal for a sims game.īut there has to be more to the story than just aliens for the government to want to cover it up as extensively as they did. ![]() By looking at the evidence we are given, we could venture to say that there’s a lot that has to do with aliens, mostly because of the giant crater in the desert. Ultimately, whether you defeat The Mother in the end or not, there’s still a lot that’s hidden that isn’t explicitly told to us. There is nothing to be discovered about the origins of the plants, the Mother, the airplane crash site, the lab, the bugged sims-nothing of that nature. Instead, you supposedly find a solution that you just have to trust works out in the long run. “Solving” the StrangerVille mystery doesn’t really explain much. We sort of just have to go with the flow and accept it. One of the most important questions about the mystery isn’t even answered in the end, and that is: why is all of this happening in StrangerVille anyway?! Seriously, there’s hardly an explanation as to why everything in StrangerVille is happening. It looks to me like Erwin might actually be sidetracking passers by from what truly lies in StrangerVille, and is sending those who visit him on a wild goose chase to find something that doesn’t actually exist.Įven when you’re deep into the StangerVille mystery and get some help from Erwin to finally reach The Mother, there still seems to be some missing pieces to the story. And with all that, he shares some insight about his conspiracies with those who visit his shop, but he tends to be a bit ambiguous about it. Erwin has books, maps, and “evidence” that are all about the StrangerVille mystery. After all, have you ever observed Erwin up close? If you look and listen closely enough, you will discover that Erwin is actually bugged with a tracking device, meaning that someone somewhere is able to hear everything that is said to him. Instead, I believe that he might be a decoy set up by the government to distract curious sims from discovering the true secrets of StrangerVille. I’m convinced that Erwin might not even be a conspiracy theorist at all. ![]() It’s almost as if he is trying too hard to convince people that he is a conspiracy theorist. One might think from looking at him that he goes a bit overboard with his appearance. He sells conspiracy-related items, and he wears appropriate clothing to match, like his Illuminati T-shirt and his colander hat. He’s a fun, quirky guy who is obsessed with the bizarre nature of StrangerVille, which he definitely knows a thing or two about. First of all, we have the owner of the shop, which is conspiracy theorist Erwin Pries. I believe that the Curio Shop could be a decoy to distract us from the real mystery of StrangerVille. The shop is run by a conspiracy theorist, after all!” While that is true, it seems like there’s more to the Curio Shop than it just being a stand where you can look at some conspiracy merch and buy some secret equipment under the table. “Of course the Curio Shop has to do with the StrangerVille mystery. The building was added to the National Register of Historic Places on October 7, 2009.Now, I know what you’re thinking. The building now houses an art gallery called Gallery 66. In 1941, Fidel closed the curio shop and began selling general goods again. Fidel's shop only sold curios crafted at the Acoma Pueblo, separating him from most souvenir shops at the time, which generally sold replica souvenirs or curios made by multiple tribes. In 1937, Fidel began to sell Native American curios to tourists passing through San Fidel on Route 66. The store was built in 1916 by Abdoo Fidel, a Lebanese immigrant, and was originally a general store. The Acoma Curio Shop is a former souvenir shop located on historic U.S.
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